The Armory



Throughout Sword Art Online, you will no doubt encounter a plethora of differing weapons, each suited to a particular fighting style. This section here will teach you the basics, showing you a few of the things you will encounter, as well as their individual perks and cons.



Swords
Dagger Skills- "I move with the wind, free as a leaf as I dance upon the night sky."

«Multi-Stab» - A speedy rapid succession of stabs. The activation time is near instant, and strikes between 1-6 times. Damage is Low. «Tendon Slash» - A quick low-damage slash at the enemies limbs. 30% Chance of Paralysis. «Backstab (Beast Tamer)» - A high-damage attack. Has a 30% to cause bleed, and can only be used from behind. Success rate doubles, if presence isn't known when attacking. «Switft Strike» - A swift slash at the enemy's legs for a moderate amount of damage. Has a 25% chance of knockdown. «Lunacut» - A high-speed, single-target dash attack that has a high hit chance, but does Low Damage. «Backstab (Swiftblade)» - If used when behind an enemy, this attack has 50% more chance to deal a Critical Hit. Moderate Damage. «Counter Shock» - Can be used automatically after a successfull parry. Deals medium damage with a 40% chance of stunning the enemy for a turn. Can also be followed up with another attack. «Enhanced Parry » - "Similiar to the parrying skill, only much more applied, as it's a fully fledged skill. Provides greater chance for parry, and throws the enemy completely off balance, stunning, and leaving them open for a free attack. Deals no Damage, and severity of effects scales with parrying skill" One Handed Sword Skills- ''"I stand as if a king, a paragon of ideals." ''

«Arc Slash» - An arcing slash from above. Deals moderate damage, and has minor pushback on the enemy «Piercing Strike» - A defense breaking thrust forward. Slow on start-up, but quick once launched. Deals Minor Damage, but has a 50% chance to Break enemy guard. Giving one guaranteed attack for next party member in line. «Tornado» - A swift, moderate damaging spin-slash with low range. It attacks any surrounding enemies, and has a very large push-back. «Tempest» - A quick-draw slash, that briefly flashes a wind symbol, before filling the immediate area in front of Kinji with slashes. Hits up to 5 times, dealing light damage per hit, with large knock back attached. Usually used as a method of counter. «Rend»- Strikes and leaves a cut meant to do damage over time. It causes Hp decrease at a slow rate for 50 % chance. «Judgement Blade» - Agrias uses her physical prowless to strike at the enemy. When it does, it inflicts medium damage and looks as though the enemy is being hit with shards of ice though they aren't. Has a low chance of inflicting Stun. «Angel Fang» - Slashes forward, sending a fast small shockwave that does minor damage. Totally not demon fang. «Crescent Slash» A horizontal slash that deals moderate damage to up to three adjacent enemies. «Heartseeker Strike» A quick dashing thrust that deals moderate damage with a 50% chance to cause bleed. «Pommel Strike» A quick strike with the pommel followed with 1-2 slashes. Deals light damage each hit.

Katana-"“Mastery of Soul, Long and Dedicated Path, Perfect Elegance”" «Arc Slash» - An arcing slash from above. Deals moderate damage, and has minor pushback on the enemy. «Tornado» - A swift, moderate damaging spin-slash with low range. It attacks any surrounding enemies, and has a very large push-back. «Hilt Strike» - A blunt strike to attack the gut. Deals medium damage, and has a 50% to stun the enemy for a turn.

1 1/2- Sword Skills- "I stand alone, yet hold the strength of many."

«Bash» - A Single Powerful slice. High damage, slow start-up. «Hilt Strike» - A blunt strike to attack the gut. Deals medium damage, and has a 50% to stun the enemy for a turn. «Ignition Break» - An overhead leaping strike. Slow on start-up, but swift while active, it deals heavy damage, and send out a shock-wave, that contains moderate push-back on enemies.

Dual-Blades-"Always on the offensive. Always on the Defensive." «Piercing Thrust» A singular thrust forward to stab the enemy. Deals medium damage, with medium push-back «Hovering Slash» - A 360, rotational slash performed only while airborne. Deals light damage, and has heavy push-back «Rotation» - Spins the weapon at high speeds to deflect both mid level projectiles, and attacks. 60%

Two-Handed Sword Skills-"I am my sword and shield, my foundation and my edge."

«Wrath» - A heavy, and straightforward power slash. Deals heavy damage, and critical change improves when near death. «Windmill» - A rotational slash, that deals medium AOE damage to those surrounding the player. Has a fast attack speed, and high push-back. «Titans Grip» - A momentum based one-handed swing. It deals low damage to the enemy, but severe damage to their equipment, potentially disarming them at a 20% chance, or shattering their weapon completely at a 30% chance. «Cleave» A powerful swing that strikes a single opponent. Deals heavy damage. «Heracles Strike» An immensely powerful swing that strikes an opponent in the side. Deals heavy damage and has a 33% chance to cause paralysis. «Uppercut» An upwards slash aimed at launching the enemy into the air. Deals light damage and throws the enemy into the air. Can be chained into Slam.

Zankantou-"THIS SHINING SWORD BURNS WITH PASSION!" «Raikougiri» - A deceptively fast diagonal slash that seems to be accompanied by an audio cue of a fierce thunderstorm. Deals Moderate Damage. «Daisharin» - Similar to Tornado, but bears a much more forceful knockback. Moderate Damage, Heavy Knockback. «Shippu Dotou» - A single devastating blow from overhead that inflicts Heavy Damage, and tends to Stun. (50% Chance) «Unstopable force » "The user grab's their primary weapon with two-hand's and preform's a vertical slashing attack." «Cyclone » "Once half of the stack's of sap are gathered, the user can activate Cyclone a move in which the user run's toward's the enemy, and begin's to spiral; once at max rotational speed the user hit's the enemy.(Cyclone is effect by Sap' Cyclone also recieve's addtional effect with more stack's of sap Once activated the user losses all stack's of Sap)"

Axes
Pole Axe-"I am every footman's friend, every kings mercenary and every army's downfall."

«Shatter» A momentum based slash downwards that deals heavy damage, and has a 25% chance of guard breaking the enemy «Spread-slash» A wide slash from the side, that deals medium damage, and hits multiple enemies. «Slice 'n' dice» A rapid sequence of 4 slashes. Deals medium damage, and has a 25% to cause bleeding. «Alley-oop!» An attack dealing low to moderate damage depending on where it hits. This ability calls upon the wielder to throw her polearm through the air like a javelin, creating a doom-bearing missile that bodes ill for anyone or anything in its path. If it does not make contact with anything during it's flight, when it collides with the ground it'll generate a decently powerful knockback- giving the master time to reach and reclaim her weapon. Can travel a limit of 20 meters. «Turmoil» A high-damage attack that involves swift, threatening jabs at the targets’ upper body in an attempt to cause constant searing pain. «Ensemble» A low area-of-effect attack that uses both ends of the polearm in combat, wielding the weapon with a series of wild yet precise slashes, stabs, and spins. Best used when surrounded or outnumbered in combat. (Limited to 1 – 3 posts in a row before ability goes on cool-down).

Two-Handed Axe-"I am an unstoppable force, there lies no immovable object."

«Uppercut Swing» A swing up from the ground at the enemy - does a heavy amount of damage, has a chance to knock enemy into the air. «Whack» As the name says, just a whack on the enemy - has a chance to knock over or stumble. «Side Slash» A horizontal slash at the enemy's sides - has a chance to cause enemy to bleed.

Blunt Weapons
Staff-"There is wisdom in mercy." «Hilt Strike» - A blunt strike to attack the gut. Deals medium damage, and has a 50% to stun the enemy for a turn. «Whack» - As the name says, just a whack on the enemy - has a chance to knock over or stumble. «Sky Strike» - Raised attack from the sky to improve the force of a strike. Easy to dodge since execution takes time but if hit there is a high chance of knockdown.

Mace-"“I shall not cut down another. My faith shall protect me.”" «Shards of the Earth» - A momentum based leaping attack. The user runs on whatever available surfaces to reach higher ground before slamming the full weight of the Mace on the enemy. Deals Heavy Momentum damage, with a 25% chance to stun, however the accuracy is low, and can only be used when there are available things to climb. If the user misses, they take 50% of the damage they would have caused. «Shield Breaker» - Useful for when the enemy has strong defensive items. Deals moderate damage, and has a 40% chance of breaking through shields and heavy armor. «Modified Riposte» - Can only be used as a follow up to a parry. The user uses the gate of opportunity given from a parry to smash their mace into the enemy full force, before following it up with another smash to send them flying. Deals A moderate damage on the first strike, and a critical hit on the second.

Totem Pole-"The Worship of nature must not be forgotten." «Batting Ram» - A quick charging dash, followed by a single strike to the gut. Deals heavy damage, but if it misses, movement is lost for a turn. «Seismic Hazard» - Smash the weapon down, creating a small shock wave that affects surrounding environments. Causes environment damage, based on the terrain, with affects varying as well. «Place Down» - Smash the totem into the ground standing up. Creates a field with random buffs depending on the environment. Affects entire party.

Hand to Hand
Unarmed-"I know Kung-fu." «Swift as Wind» - A quick 1-2 punch that does Low damage and has a 30% chance to stun on the first strike. The second strike does Moderate damage if the foe is stunned, otherwise it also does Low. Also allows for chaining into Silent as Forest. «Silent as Forest» - A feint punch that can eventually be chained into Fierce as Fire. Deals Low Damage. «Fierce as Fire» - A fierce 3 Hit combo that does Moderate damage on each hit. Can eventually chain into Sturdy as Mountain.

Greaves-"Every Mountain has its foundation." «Trip up» - Steadies the player, before they unleash a powerful strike to the earth below them. Has a 40% chance to trip nearby enemies, disabling movement, or opening a chance to strike. Deals minor damage. «Lunar Kick» - A quick, and deadly double back-flip kick, that's deals extra damage against airborne enemies. Deals moderate damage, and graces the second kick with an afterglow of the moon. «Cross-Counter» - Rushes the enemy with a hard to predict faint kick upwards. If the enemy falls for it, the player flips his opponent over, leaving them airborne for an extra strike. Deals no damage, but can be used to throw someone into the terrain surrounding them, for environmental damage. «Bear-Clutch» - Using sheer lower leg strength, the player attempts to grapple his enemy, twisting his body to send both the user and the enemy, into a horizontal spiral, before finishing off with a quick toss into the grown. The user, standing on top. Deals severe damage, but is very risky. If failed, the user takes most of the damage instead, and is paralyzed for some time. Scales with Dex, and gains additional damage based on environmental hazards. «Swallow Storm» - A series of rapid-fire kicks to the enemies mid-section. Hits 3-5 times, and deals moderate damage per kick. The start-up is slow, but the speed during the attack is tremendous.

Claws-"“Im the best at what i do. What i do isnt very nice.”" «Slice 'n' dice» - A rapid sequence of 4 slashes. Deals medium damage on each hit, and has a 25% to cause bleeding (Low accuracy) «Look ma!» - Send a powerful slash at the surrounding environment. Causes certain objects such as tree's to fall, obstructing paths, and causing some heavy environmental as well as some decent (Moderate) Momentum damage. «Dynamic Entry!» - Leaping off of a nearby Object, the player gathers momentum for a shockingly powerful entry to the stage. Deals heavy damage (With light momentum), and sends out a small shockwave, with low pushback. «Revolutionary Chant» - Raises party critical hit chance by 15% for a few turns. «Straight to the moon!» - A rising uppercut slash that can be done from stealth for additional damage. Deals moderate damage, and knocks the enemy straight into the air for an ally to take over.

Lashing
Whips-"“Fortune and glory, kid. Fortune and glory.”" «Soul Drag » - Akira swings her whip toward the enemy. Attempting to drag them closer to her by wrapping it around them. This does Light spectral damage «Spirit Render »- Akira attempts to whip the enemy near their heart. This attack has a 20% chance of stunning the enemy. As well as it doing a Moderate amount of spectral damage. «Soul bleed »- Akira attempts to whip the enemy three quick times in succession. Attempting to do a light amount of spectral damage three times. Along with a 40% chance of inflicting the bleed ailment to an enemy «Spirit Thief »- Swings the whip in a quick motion, like your average attack, dealing light spiritual damage. Has a 5% chance to steal an item, and scales with Dex.

Chains-"“No prison can hold me back.”" «Slam» Swings the heavy chain into the air, wrapping it around its target and pulling them down to the ground. Damage varies depending on environment. «Trip» A fast strike with the chain, dealing light damage with a 40% chance to trip the target. «Chain Lash» A two-handed heavy strike with the chain. Deals heavy damage.

Ranged
Bow-"“The last thing you never see.”" «Piercing Arrow» Fires an arrow, dealing light damage with a 50% chance to cause bleed. «Pin Cushion» Deals no damage, but has a low (25%) chance to pin an enemy to an object. Disabling their movement and attacks for 2 turns. This move can only be performed when the enemy is guard broken, or doesn't know of the players presence. «Multi Shot» Fires 2-3 arrows that deal light damage for each hit. «Nock Nock!» - The holder shoots a volley of arrows as fast as he can, releasing in rapid succession until either he decides to stop, runs out of ammo, or his target has been annihilated. Deals low damage. «Ranger Danger» - A calculated 'snipe shot' that requires the shooter to study his target much longer than usual, waiting for the absolute best possible moment to fire. Deals high damage. «Double Bullseye» - The marksmen shoots once at a particular spot, and then tries to hit that exact same spot again with another arrow. Damage is from low to high depending on how close his second arrow is to the first. «Weak Shot» - Not aiming to kill, this particular ability's main objective is to slow, weaken, or immobilize it's target. Deals light damage.

Throwing
Chakram-"“Spin the Wheel.”" «Disarming throw »- Akira aims her Chakram toward her enemies arm holding a weapon. After doing this she throws the weapon toward their arms. This has a 40% chance of disarming the enemy of their weapon. Along with doing Minor damage. «Sawblade »- Akira throws her Chakram at the enemy. As the Chakram reaches the enemy it will spin in place for 5 hits before dropping to the ground. Each hit does a light amount of damage. «Tornado »- A swift, moderate damaging spin-slash with low range. It attacks any surrounding enemies, and has a very large push-back. «Cross Counter »- Akira throw's her Chakram toward an oncoming projectile to attempt to knock it away. The Charkram has a 20% chance of continuing on it's path toward the enemy, dealing medium damage, and a critical if the enemy is empty-handed.

Glaive-"“There is power in tradition, amongst the stars.”" «Vital Slash» - An aimed strike at a critically vulnerable limb. Deals minimal damage, but high chance to cripple that limb. «Rising Strike» - A maneuver that briskly swings the weapon upward. Does moderate damage, knocks enemy high into the air. «Diving Lunge» - A charging attack that deals both heavy damage and moderate momentum. However, if the attack misses, the player stumbles and is left wide open. «Sever» -High chance to completely dismember a limb if it is already crippled. The weaker the limb, the higher the chance. «Critical Riposte» - A special riposte that, if pulled off successfully, follows up with a swift crippling strike to any chosen limb. Deals full damage of a standard riposte, but all damage is dealt to a specific limb. Throwing Needle - " Primum non nocere . First, do no harm."

«Snipe» - A single needle throw. The range is tremendous, and deals low damage baseline, but high damage on criticals. (3x the amount). «Pincushion» - Deals no damage, but has a low (25%) chance to pin an enemy to an object. Disabling their movement and attacks for 2 turns. This move can only be performed when the enemy is guard broken, or doesn't know of the players presence. «Blinding Shot» - Throws objects that would otherwise obstruct the view of the enemy. Lowers Accuracy by 25% for 3 turns. Single Target, and no damage.

Throwing Knives - ''Blade Heavy. Silent Death.''

«Poison Tip» - A small dart that when hit has a 50% chance of inflicting poison. Deals low damage. «Razorblade» - An extremely sharp dagger. Has a 70% Chance of inflicting Bleeding. Damage is low «Multi-throw» - Throw 5 weapons in a line toward the enemy. Damage varies on how many hit. «Snipe» A single knife throw. The range is tremendous, and deals low damage baseline, but high damage on criticals. (3x the amount). «Trap set» throw a blade faster than the eye can see. Set's a trap, that has a 50% chance of stopping an enemy attack, and countering with the blade, whenever they attack. Lasts for 3 turns. «Pincushion» Deals no damage, but has a low (25%) chance to pin an enemy to an object. Disabling their movement and attacks for 2 turns. This move can only be performed when the enemy is guard broken, or doesn't know of the players presence. «C. Richochet» Throw a knife a supersonic speed. Deals Low damage, and has a chance of hitting multiple times 1-6. Bonus damage granted between varying enviroments. «Misdirection» - Deals little damage, but has a 30% Chance to lower enemies hit rate by 20%. Success rate double on critical.

Throwing Bomb - Fire in the hole, One in the chamber.

«Spread Bomb» - Throws the Toss Bomb at a group of enemies to deal Moderate Splash Damage. «Detonator Mine» - Sets a Bomb Trap that explodes for Moderate Damage when either the user triggers it remotely, or when something steps on it. «Bunker Buster» - This skill can inflict Guard Crush at a 50% rate with Heavy Damage, it can also break down locked doors and rubble piles. «Experimental Drug: Iron Flesh» - The user coats an ally in an experimental drug designed to increase defenses. Has a 20% chance to backfire. If successful the target gains +20% to their defensive capabilities for 5 turns. If it backfires, the target loses 15% defense for 3 turns. Limited Ammo. «Corrupting Smoke» The user sends out a bomb modified by alchemy, that lowers the enemies hit rate by 15% by hiding the user in a veil of smoke. Lasts 3 turns, and has a 20% chance of backfiring. «Blinding Flash» The user sends out a bomb modified by alchemy, that has a 60% chance of blinding an enemy (Odds may change depending on the enemies luck stat.) Able to target up to 3 people. Limited ammo. 20% chance to backfire. If successful, user gets a free attack. «Experimental Drug: Minor Miracle» - The user sends a potion with a timed explosion into the air, once it reaches it's peak, the contents will then shower down on all below it, bestowing a healing effect on all alies that restores 40% of their HP over the course of 5 turns (20% 1st turn, 5% following.

Damage Types
As with varying weapons, comes varying stats, and damage types. Damage types are the scaling used when you initiate a sword skill, and as this list will show you, there are quite the amount of ways to inflict damage to your enemies.

Standard Damage Types (In order of damage inflicted)
Minimal -40%

Minor -20%

Light -10%

Normal Attack

Moderate +20% (1.5AP)

Heavy +40% (2AP)

Massive +50% (2.5AP)

Extreme +65% (3AP)

Severe +70% (4AP)

Supreme +85% (4.5AP)

Almgithy +100% (5AP)

??? (Divine) +150% (6AP)

Hyper Skill +250% (All AP +2)

Special Damage Types
Momentum - Based on momentum gathered

Enviromental - Based on the surrounding evironment utilized

No Damage - Deals no Damage

Supernatural Damage Types
While magic itself does not exist within SAO, there are still a basic table of elements like any other MMO. Through science, alchemists have discovered ways to enchant, and wield their weapons with the elements that surround us. While this borders the whole magic thing, it's not technically being used by a player, and thus forms a loophole that allows various magical attributes to exist. It's confusing I know, but deal with it. Spectral - Only damage that can affect ghost type, all other phases through. Causes exhaustion at exponential rates.

Fire Elemental - Causes burning, which slows enemy movement, negates recovery passives and buffs, and slowly damages them or time.

Lightning Elemental - Stuns the enemy, disables limbs temporarily, and can affect weapon durability.

Ice Elemental - Severely slows enemy articulation, and causes extreme discomfort. Also has a chance of outright freezing the enemy for a free critical.

Wind Elemental - Purely used for pushback, but contains a massive amount of it.

Earth Elemental - Deals additional damage, as well as permanently damaging limbs.

Light Elemental - Deals holy-like damage, causing severe extra damage to dark forces like demons, with the occasional blindness.