The World of Aincrad



The World of Aincrad is much larger than your standard MMO, and as such, you're going to have to be acquanted with some of the locations before long. This section of the starter guide is made solely to give you information on the world in which you will be exploring, including towns, dungeons, fortresses, and the many things you'll find in them.

Towns:
Town of Beginnings - The first area in which you will start off in. This place holds just about anything you'll need to get started, including shops, food markets, blacksmiths, and plenty of inns. If you're a homebody, or like places of origins, you'll probably find yourself spending a lot of time in this largely expansive place. Houses here a pretty cheap, but don't provide as much safety as a hotel, so it's reccomended to just pay for an inn, unless you're planning to stay for a while.

Torubana - A slightly run-down city near the eastern border of the first floor. It holds way less things to find than the Town of Beginnings, but is home to higher-class salesman, as well as being home to an unamed group of thiefs. Due to the a mass of problems with the thiefs, housing a little more expensive than the Town of Beginnings, and what's worse, the conditions aren't much better, if you're planning to rest, I suggest you skip this town entirely.

Room Of Ressurection - Originally put as the respawn point for players who die, it's since become a monument, telling of all the players who have passed away since the death-game had started.

Guild HQ - Originally a part of the Town of Beginnings, the Guild HQ has since branched off and become its own independent small town, near the dungeon entrance of floor one. Here, players and guild member alike gather to discuss battle plans, and share knowledge about monsters, loot, and mapping data.

Dungeons:
The Fields of Beginning - A grassy plain just outside of town, it's quiet, empty, serene, and filled to the brim with boars for your looting pleasure. The boars are easy kills enough, so this place mainly serves as the tutorial area for combat, without the tutorial part that is.

Western Plains - Nearly the same thing as The Fields of Beginning, only this time you can find some wolfs to fight. It's located outside of torubana, and if you're lucky, you may encounter the king of the plains, although you better be prepared for one hell of a fight.

The Plagued Tavern - A Tavern located somewhere north of the western plains, it is a den of thieves, who want nothing more than to see the people of Torubana suffer under their tyranny. Their leader, also known as Bandit Chief Kurosu, is a fearless man, who's goal is to bring devastation to all of floor one, putting the people under his rule, for reason of the simple minded. Power. Needless to say, the place is teeming with traps, monsters, bandits, and other sort of dangerous entities. All leading up to the main chamber where Kurosu himself awaits.

Kobold's Nest - The official first dungeon of Sword Art Online. This place is home to a plethora of Kobolds, lizard-like creatures garbed in armor and armed with maces. Their leader, Illfang the Kobold Lord, stands in his throne, waiting for adventurers to arrive. He wields a large weapon, and could easily wipe out 4-5 players with literal ease.

Black Iron Castle - An unknown dungeon that has yet to be scouted, nobody knows how to get it, or where it came from. Rumor has it, that a duo-pair from the Beta made it in, but never came back. Nobody knows what happened to them.